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Trench

Trench

Trench Features: Small barricades amongst the Trenches Terrain: Trenches and raised mounds. Size: Medium. Many trenches through-out the field. Whilst they provide good cover initially, without a good team plan, there is the potential that you can become pinned and...
Drop Zone

Drop Zone

Drop Zone Features: Teams skirmish over the rise amongst small mounds and bush. Advanced features still under construction. Terrain: Gentle slope over the hill, good time to crawl forward with coverfire. Size: Small Playing across the side of a hill with the high...
Zombie Land

Zombie Land

Zombie Lands Features: Shallow graves. Terrain: Gentle slopes, natural bush amongst the pines. Size: Large. The numerous shallow graves provide limited cover. Work as a team, spread out as a skirmish line and move as a group. Use ‘leap-frog’ technique to move your...
Valley of death

Valley of death

Valley of Death Features: Fort Terrain: Steep valley Size: Medium Connects (yellow dash line) Bunker to Wild West/North Face. The Steep slope is a challenge for novice players and probably is our toughest field to play. Defending the Fort against a horde of attackers...
Over the top

Over the top

Over the top Features: D-Day landing doors, Box barricades Terrain: Big Trench, undulating terrain. Size: Small Two options for Attacker vs Defenders formats: World War One Scenario has one team start in the large Trench, all players must advance together to gain...
Pyramid

Pyramid

Pyramid Features: Many Pyramids. Terrain: Relatively flat Size: Small A circle of pyramids forms an ideal defence position for Attacker vs Defender games. During standard capture the flag games this defensive position can be reached by either team…Who Dares Wins. Make...